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Zaku II HMG (LW)

Delusion-MS #028: 

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions. 

MS Name: 
MS-06G Zaku II High Mobility Ground Type Led Wayline

Source: 
MSV-R: The Return of Johnny Ridden
GUNDAM wiki : MS-06G Zaku II High Mobility Ground Type, Mobile Suit Gundam: Battle Operation 2 Wiki : High Mobility Zaku II Ground Type , Zaku Machine Gun (Medium Model), Heat Hawk (Enhanced), Magella Top Cannon). We referred from the article.

Machine Concept: 
This machine has the mobility to move quickly even for pilots who are uncertain about how to operate it, and it is a unit that uses Magella Top Cannon to give heavy stuns to enemies and increases damage by shooting with Zaku Machine Gun. High defense performance. Weapons are not compatible, but individual performance is high.

The initial level of this machine is the same 300 cost as the implemented High Mobility Zaku II Ground Type. Therefore, there is no dramatic difference in performance between this machine and the High Mobilty Zaku II Ground Type. This machine has a slightly lower melee attack power correction, but since the combo skill is LV2, it can produce close power.

Equipped Weapons: 
Magella Top Cannon
Heat Hawk (Enhanced)
Zaku Machine Gun (Medium Model)
Hand Grenade Z (Enhanced)

Skill: 
Melee Combo Controller: LV2
Maneuver Armor: LV1
Left Shoulder Special Cushioning: LV2
Shock Absorbing Shield
Damage Reduction From General Type
Emergency Evasion Controller: LV1
High Performance Balancer
Leg Shock Absorber: LV1
Quick Boost: LV1

Unit Type: Raid
Environment Usage: Ground
Environment Specialization: Ground
Melee Priority: 3

Zaku Machine Gun (Medium Model) [Sub-Weapon #015]
Gundam Battle Operation 2 Wiki : Zaku Machine Gun (Medium Model)We referred from the article.
Weapon type: 
Secondary Weapon, Live Ammo, Machine Gun

Description: 
This weapon is a Zaku machine gun type weapon. It looks exactly like the main weapon version of the weapon of the same name. The difference is that the power has been halved (200 to 100) and the firing rate has increased from about 3~4 shots per second to 7 shots per second. The single-shot damage of this weapon is reduced compared to the Zaku Machine Gun (Medium Model). However, the amount of damage per second is about the same. Also, since the rate of fire, it is easy to lose the balance of the enemy in a short time.

Shock Absorbing Shield [D-Skill #009]
Skill category: 
Deffense Skill, Reaction Reduction
Description:
When the part that is treated as a shield is hit, the reaction is reduced.

This skill is a reproduction of the shield's function. This skill is different from the actual shield, the damage is to reduce the MSHP and not damage the shield. This skill is a reaction reduction skill for a specific part (the part treated as a shield). Please note that it is not a skill that reduces damage.

Reactions that can be mitigated are limited to shooting attacks. It has no effect on the knockdown effect.

Damage Reduction From General Type [D-Skill #001]
Skill category: 
Diffense Skill, Damage Reduction
Description: 
-15% Damage taken From General Types

Skill that interferes with the damage judgment of advantage and disadvantage depending on the category of machine. Although the influence greatly changes depending on the given target, it works purely beneficially. Mostly given to Raid Mobile Suit. I hope that changes in game balance will eliminate the need for this skill.


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